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First of all, you go and look at the

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whole, you know, what is the whole

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movie? What are we trying to say here?

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What and and what is the style that

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seems appropriate to tell this story?

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And what are the instruments that are

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appropriate to tell this story? Okay,

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now we got this big arc. Okay, now we're

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starting to move in, you know, is there

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something between act one, two, and

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three. Is there something we want to do

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different in act three? I mean, I I have

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this habit of setting up all these

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themes that you think are going to pay

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off in act three. And then I always

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think there's a moment that triggers act

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three, but where where the thing happens

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that um you know, gladiator um Cometus

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finds out that his sister has been

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betraying him, you know. Um, so rather

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than going and now all these themes are

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going to pay off nicely, I just go and

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whack in something a completely new

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theme because it's like,

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you know, all bets are off. Everything

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has shifted. The relationship between

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the characters have shifted. So I just

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go

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out of nearly nowhere, you know, unleash

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something completely completely new and

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completely fresh. But it's you start you

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start and you start going down, you

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know, into the scene, into the dialogue,

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into the uh into the color

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that you want to use you, you know,

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because here's the thing.

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If you suddenly stop forward momentum

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because there's a dialogue scene, how

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does it affect the rhythm of the whole

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movie? If you're doing these, you know,

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it's like being a bad driver who's

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forever like on the gas and then coming

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off the gas. I'm sure you've driven with

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people like this. You want to smack

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them, right? Um, so don't be that

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driver. Figure out how to how to keep

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the forward momentum going.

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Making a movie is a

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complicated human exercise because

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basically what you're dealing with is

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you're dealing

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with only insecure people at their most

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insecure.

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Um,

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everybody's

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worried that what they're doing isn't

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the greatest thing in the world. And

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quite honestly, it never is. you know,

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otherwise we wouldn't need to make

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another movie if the perfect movie had

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already been made. So, in this

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environment of total insecurity,

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sometimes it's really hard to say, you

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know something, we don't need music

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here. This scene is perfectly fine. You

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know, the dialogue is sparkling because

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the this the writer is going to think,

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well, if I could have only had another

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seven years, I could have written this

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line better. The director is thinking,

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"If I had had a better actor, it could

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have been delivered better." And the

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actor, of course, is thinking, "If I had

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had a decent director, you know, I could

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have done a better performance." And

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then the, you know, and everybody is

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blaming the cameraman and the sound

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recorders because it's too dark. Um, and

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because they're feeling insecure about

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the scene, they're turning to the last

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man standing, that's the composer, and

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they're going, "You know, this scene

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needs a bit of help. Can we can you go

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and put some music underneath it to make

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it at least entertaining or something or

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the other or we need more attention or

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we didn't quite get the we didn't get

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the passion or we didn't get the

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whatever it is that they feel they

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didn't get. And part of your job is to

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say, you know something, it's all there.

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It's right there on the screen. It's

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beautifully shot, beautifully acted, and

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I've never heard sound recorded in this

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way and as as beautiful and and make

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everybody feel secure enough to say,

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"Okay, good idea. No music."

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One of the first things I learned is

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just because you can hit the cut doesn't

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mean you should. Um,

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for instance, the

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the the ear sort of ahead of the eye in

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a funny way, especially if you're on a

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big screen and you're looking, it takes

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your eye a long time to travel across a

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screen to see everything and take

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everything in. So, it's quite nice

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usually to be a little after the cut or

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after the event or then depending on how

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much you want to give the audience an

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emotional breathing room, you know, you

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can be later and later and and make a

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reaction. But what's fun in when I get

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naughty and I do really hardcore action

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stuff, I actually make the event happen

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one frame ahead of you seeing it. And it

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really you don't you don't quite know

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what I'm doing but it certainly scares

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the be Jesus out of you. I mean

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Blackhawk Down is all done like that

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where you know because I come from a

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super pacifist family so I had no

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experience of what soldiers go through.

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So to figure out whenever I got lost

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because I could I got the real rangers,

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the real soldiers from this battle in

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Madishu to come in and start talking to

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me about what their experiences were

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like. And this whole idea that a bullet

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just comes out of no, an event comes out

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of nowhere and there's nothing that

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prepares you for it. Um, so rather than

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me knowing it's going to happen and

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notating it on paper and therefore the

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musicians looking ahead and knowing, oh,

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at this point they're going to go and

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make a big bang. I would constantly

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write these scenes which would sort of

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be an overlap into the next thing and

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then I would make the event a separate

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recording and just cut it hard because I

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think we are so the the ear is so

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sensitive that you can you can tell the

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shift in attitude of the musicians of

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just getting ready that they have to

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play a loud note and by taking that out

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of the composition literally

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um things come as a surprise. eyes to

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you.

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This is at least how I see it. And

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maybe I'm completely wrong, but I keep

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thinking

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the purpose of film music

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is very simple.

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You invite the audience in and you say

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to them, I give you the opportunity to

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feel something. I'm not going to tell

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you what to feel. That would be

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patronizing and horrible. But just the

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simple fact that there's a single note

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going on

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should just open a little door that lets

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you in and you get to complete the tune

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in a funny way. You as the audience get

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to complete the emotion. You get to go

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and complete the journey. And so yeah,

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it's about, you know, very often it's

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about getting rid of things. It's it's

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um that idea of Mickey mousing of of

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imitating action which happens easily.

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You know, sometimes it's a good thing to

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do, but knowing when not to do it. Um

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knowing how to react to something.

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Sometimes it takes the audience a moment

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or two to catch up with what's going on.

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You know, give them that moment. Let

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them figure it out. You know, don't dot

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all the eyes and cross all the tees.

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Leave some of it

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open.

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Treat your audience as intelligent human

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beings that have their autonomous

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emotions and just for a moment provide

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the opportunity to feel something.

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Inception was a sort of a a a different

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problem whereby

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it was potentially a complicated story

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and it was potentially a story where the

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audience would go, "Go, I don't get

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this. I'm I'm out of here." You know?

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Um, and I thought if we just set this up

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right from the beginning that the music

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is interesting and a little provocative

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and a little different, but it's like a

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it's like, you know, I kept saying to

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Chris, it's it's it's just going to be

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like a river. I'm not going to hit all

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those cuts and everything like this. Uh,

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and I'm not going to be quiet under

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dialogue either, but it's like if right

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away we say to the audience, this is

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going to be different, but come along on

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this journey, you know, and pretend the

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music is this river and you guys are in

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this boat, little boat, and you're

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boopping down the river. And sometimes

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it's going to get a little quiet, and

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maybe it's going to get even a little

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boring, and then sometimes it's going to

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get a little exciting, but just trust

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the river is going to take you to the

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end of it, and it's going to be an

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interesting journey. You know, the the

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the most I can promise you is that it's

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going to be an interesting journey. I'm

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not going to go and promise you anything

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else, but I'm going to carry you along.

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And if you don't understand everything,

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that's okay, too. At least it was an

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interesting journey. You don't have to,

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you know, um, you know, when when you go

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to foreign places where you don't speak

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the language, it's all right if you

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don't understand the words. It can still

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be interesting and entertaining and an

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experience.
